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Games of Daze
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Infomagic - Games of Daze (Summer 1995) (Disc 1 of 2).iso
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dethroid
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dethroid.txt
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1994-07-21
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5KB
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137 lines
INTRODUCING:
+--\ +--- +--+ +---+ - - +--\ /--\ +---+ +--\ /--+ | |
| | |__ |__| | |__| |__/ | | | | | \__ | |
| | | | | | | | | \ | | | | | \ | |
+--/ +--- - - - - - - - \--/ +---+ +--/ +--/ . .
+------------------------------------------------------------+
__________________
+------------ ------------+
VERSION 0.99beta
+------------__________________------------+
By:
Augusto Roman!
Requirements:
*FAST* computer! 386 or higher (technically, since it uses 386
instructions), but it runs at a nice speed on my 486/50.
SuperVGA video card with 1 meg of video RAM
VESA graphics support (either hardware or software)
A software VESA BIOS extender can be found as
"univbe43.zip" on "x2ftp.oulu.fi" in the
"/pub/msdos/programming/libs" directory.
SoundBlaster for sound. I didn't write the sound routines, so
I have no idea whether they will work with the GUS, SB16 or
whatever.
Credits:
Coding: Augusto Roman :)
Graphics: Augusto Roman =)
Sound Bytes: Augusto Roman :-)
Moral Support: Augusto Roman =-)
Other worthy of note: (hehe)
The entire sound part of this program was only possible
because of Peter Sprenger's fantastic SOUNDX sound
system!! Without this, I would have been stuck with beeps
and boops. (Ugh)
All the graphics were raytraced with the really nifty
LightWave 3-D program. The very same program that they
use for Babylon 5 and Seaquest! Pretty cool, eh?
Sound bytes taken from various movies (hehe, see if you
can guess which ones! :)
Also, a MAJOR thanks to everyone on the 'net for helping
me out with optomizing my graphics routines! There's no
way it would be as fast as it is without their help!
Especially those on rec.games.programmer!
Thanks a ton to the PC Games Programming Encyclopedia
and its makers!!
Thanks to Jason Hughes (a.k.a. The Panther) as an example
for debugging my VESA stuff!
And, of course, to everyone who helped me out with
various tips and pointers.
Disclaimer:
I've never released a program before, but everything I've seen
around has one of these, so I figured that I'd go ahead and put
one too. (In all caps, even! :)
WARNING: THIS PROGRAM IS PROVIDED ABSOLUTELY FREE OF CHARGE.
THE AUTHOR, THEREFORE, IS NOT RESPONSIBLE FOR ANY DAMAGE DONE
TO YOU, YOUR LIFE, YOUR DOG, YOUR MOUSE, OR ANYTHING ELSE IN
ANY WAY CONNECTED TO YOUR EXISTANCE RESULTING FROM THIS
PROGRAM.
YOU MAY USE, COPY, MODIFY, DISTRIBUTE, AND/OR ERASE THIS
SOFTWARE AND ITS DOCUMENTATION FOR ANY LAWFUL PURPOSE SO
LONG AS ALL FILES ARE KEPT (OR DELETED) TOGETHER.
In short, * RUN THIS PROGRAM AT YOUR OWN RISK! *
Have a nice day.
Other nifty info about this great program:
It was written in C. 100% C. Except for the sound code, which I
didn't write, but oh well. Didn't know how to split up the source
code when I began writing it, and didn't want to fix it later, so
it is all in one big file. The source is just about 50k,
excluding the sound stuff.
It practically un-commented, but I used easy-to-understand names
and stuff, so it shouldn't be too tough to decipher. (I think so,
anyways. :)
If you have any feedback on this game ("It's *FANTASTIC*!" or
"Hey, you wrote a really lame game."), or even money! (hehe),
I can be reached at:
Augusto Roman
4865 Las Alturas
Las Cruces, NM, 88011
or via e-mail at: aroman@dante.nmsu.edu
(after Sept. 1 or so)
* SOURCE CODE AVAILABLE UPON REQUEST *
WOW! I can't believe you've made it this far down! :)
Well, watch out for Version 1.0 which will hopefully
support nifty aid packages and aliens!
If that never makes it out, look out for Version 2.0!!
Version 2.0 will have lots of *COOL* features! Such as:
Entirely new sound system! 4 SFX channels + background mod player!
More cool 3-d graphics!
A high scores list!
Configurable keys! (YES!!)
Much, *MUCH* better interface!!!
and best of all...
A Complete Game!! (no more un-implented features!)
BTW - If there is anyone who is willing to help out with graphics
(i.e. has a raytracer and is willing to work for free, of course),
drop me a message! I've lost access (I think) to my raytracer, so
until I can get pictures, no Version 2.0! :(
Or if you have info on SVGA cards...
Have fun!